Cerberus Doomflower
Usage Condition: Odyssey Mode
Special:
• Produces 9 Sun every 20 seconds, and simultaneously spawns either 3 Doomflowers or 3 Infernowoods around its 9 surrounding tiles.
• When producing Sun, summons Ember Blaze for 15 seconds. If Ember Blaze is already present, its duration is extended by 15 seconds.
• Ember Blaze deals 40 × (Amount of Cerberus Doomflowers on the field) damage per second, ignores armor, and inflicts both Enflamed and Ember debuffs on zombies. Attacking Ember-debuffed zombies deals twice the damage.
• While Ember Blaze is active, Cerberus Doomflower can convert nearby bullets into Ember Bullets. These deal ×3 damage (minimum 100), inflict Enflamed and Ember debuffs, and attacking Ember-debuffed zombies deals twice the damage. Odyssey Modifiers:
• Blazing Zenith: Ember Blaze and bullet damage ×3. For each Cerberus Doomflower on the field, Ember Blaze damage increases by 40.
• Ember Rekindled: Zombies with the Ember debuff gain Ember Value whenever they take damage. Each hit increases damage by 20 × Ember Value. If a zombie with at least 5 Ember Value is killed while being Ember-debuffed, a Doom-shroom explosion is triggered, dealing 360 × Ember Value damage. Magnetar Synergy Modifier:
• Barrier-Breaking Blaze: When there are at least 10 Cerberus Doomflowers and 10 Magnetars on the field while the Ember Blaze is active, summon a Mini Meteor every second and increase the Lumos level of the entire field by 5. This lasts for the same duration as the total number of both types of plants on the field.


